Music for indie games
Indie game composer for hire
Indie game composer for hire: onyr1x writes original music for indie games, from menu themes and exploration loops to boss fights and cutscenes, delivered as seamless loops with stems for your sound designer. Based in Almada, Portugal, working with developers anywhere.
- Based in
- Almada, Portugal
- Works
- Remotely, worldwide
- Delivers
- WAV masters, loops, stems
- Options
- Custom score or licensed track
- Pricing
- On request
- Languages
- English, Portuguese

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Listen on SoundCloudReleased tracks by onyr1x
What you get
- Original tracks written for your game's world and pacing
- Seamless loops for gameplay and menus
- Stems and alternate intensities for adaptive music
- Short stingers for events and transitions
- Files ready to drop into your engine
Styles
- Cinematic, orchestral-electronic
- Hyperpop and glitch energy
- Ambient exploration
- Boss-fight tension
- Emotional cutscene themes
Custom score, licensed track or royalty-free?
A custom score is written for your game, so it fits its world and moments exactly, and usually comes with broader rights.
Licensing an existing track is faster and works well for trailers, game jams and smaller projects.
Royalty-free library music is the cheapest route, but the same tracks turn up in many other games. Original or exclusively licensed music gives your game its own sound.
Whichever you choose, the scope and rights are agreed in writing before any work starts.
How it works
- 1
Tell me about the game
Genre, platform, references, and the moments that need music.
- 2
Agree the scope
Number of tracks, loops, stems, licence and timeline, in writing.
- 3
Compose and deliver
Drafts for your feedback, then final files and stems.
Tell me about your game
Share the genre, platform, how many tracks you need and your timeline. I'll reply with options.
Prefer Instagram? Send a direct message instead. Message on Instagram
Questions
How do I find a composer for my indie game?
Listen to their previous work, check they can deliver seamless loops and stems, and agree the scope and rights in writing before anything starts.
Do you provide stems and loops?
Yes. Tracks can be delivered as seamless loops with stems, so your sound designer can mix or adapt them inside the game.
Can I license an existing track instead of commissioning one?
Yes. Existing cinematic and hyperpop tracks can be licensed for games, trailers and film. Tell me about the project and I'll confirm what's available.
How much does a game composer cost?
It depends on the number and length of tracks, loops, stems and the rights you need. Send your project details and you'll get a clear quote before anything starts.